Caroline Gagné, artiste

Autofading_Se disparaître

Installation and virtual reality
2021

Production
2020-2021, Sporobole

Diffusion
2021, Galerie des arts visuels, Québec
2021, BetaLab, Sporobole, Sherbrooke

A downloadable artwork for Windows (coming soon)

Summary
The work uses virtual reality and non-linear sound composition technologies to poetically explore the presence of human beings in their environment. By wearing the headset, the viewer is immersed in a forest generated by point cloud data, which evolves according to their observational attitude and type of attention they give to it.

The experience begins in a virtual environment swept by wind, snow and fog. If the viewer moves slowly, the wind dies down and the fog dissipates. Various noises gradually emerge: a gurgling stream, a flutter of beating wings, a crackle or the rustle of dry grass underfoot. The more still the viewer becomes and simply observes, the more the micromovements of the forest become perceptible and multiply. Sounds and animals seem to come closer, birds appear, a woodpecker drums on a tree... This peaceful environment full of delicate details collapses as soon as the observer makes a sudden gesture. Then the storm returns, leaving only the fading shadows of volatile particles behind.

“What struck me when I experienced virtual reality was the sense that the body becomes an empty space: it exits and sees around it what it is being shown, but remains invisible. This made me aware of an important and recurrent aspect in my work, from an angle that I had never explicitly examined before, that of the presence that is nevertheless intrinsic to the use of interactivity and sound in my installations.” – Caroline Gagné

The work in the space
​(coming soom)

Co-production :
Sporobole
0/1-Hub numérique Estrie
La Chambre Blanche

Collaborators :
Technological integration: Renaud Gervais
Recordings: Caroline Gagné and Christophe Havard
Original music: Christophe Havard
Composition of the sound environment: Caroline Gagné
Modelling of the virtual boulder and fabrication of the real sculptural element: Carl-Dave Lagotte
​Layout of textual segments : Marie Tourigny

Photo documentation :
Galerie des arts visuels : Michel Boulanger et Caroline Gagné
Oboro : Paul Litherland

​With the support of the Conseil des arts et des lettres du Québec

The work uses virtual reality and non-linear sound composition technologies to poetically explore the presence of human beings in their environment. By wearing the headset, the viewer is immersed in a forest generated by point cloud data, which evolves according to their observational attitude and type of attention they give to it.

The experience begins in a virtual environment swept by wind, snow and fog. If the viewer moves slowly, the wind dies down and the fog dissipates. Various noises gradually emerge: a gurgling stream, a flutter of beating wings, a crackle or the rustle of dry grass underfoot. The more still the viewer becomes and simply observes, the more the micromovements of the forest become perceptible and multiply. Sounds and animals seem to come closer, birds appear, a woodpecker drums on a tree... This peaceful environment full of delicate details collapses as soon as the observer makes a sudden gesture. Then the storm returns, leaving only the fading shadows of volatile particles behind.

“What struck me when I experienced virtual reality was the sense that the body becomes an empty space: it exits and sees around it what it is being shown, but remains invisible. This made me aware of an important and recurrent aspect in my work, from an angle that I had never explicitly examined before, that of the presence that is nevertheless intrinsic to the use of interactivity and sound in my installations.” – Caroline Gagné
An original work by Caroline Gagné

Photos

Vidéos